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WIP |
Saturday, 24 December 2011
WIP Scifi shotgun
Here is a work in progress of the sci fi shotgun I am creating which is based off of the concept by Robin Chyo
Saturday, 17 December 2011
3d plasma hand cannon
This piece of art work was created during my time off work, the concept was originally created by a 2D illustration artist named Flycan. Although I did not create the image exactly based off the reference image, i did instead use the reference image as a guide to design the silhouette of the gun.
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Sci fi hand cannon created in Maya rendered in Keyshot and composite in Photosop |
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Original concept by user named Flycan |
Wednesday, 2 November 2011
Head sculpt practice continued
Friday, 14 October 2011
Thursday, 29 September 2011
Speed sculpt practise
Just spent this session concentrating on producing a quick female head bust, after the initial silhouette was create I went ahead and placed in the major forms of the face
Tuesday, 6 September 2011
Thursday, 18 August 2011
Space Marine concept
This piece was created after watching Mike Jensons tutorial on creating hard surface techniques within Zbrush.
Tuesday, 17 May 2011
City Kitty
This base mesh for this character was first create in maya and then it was sent into zbrush for further detailing
Thursday, 17 March 2011
Head sculpt practise part 2
After watching some traditional sculpting exercise, I wanted to use the same method they applied on their clay sculpt and bring it into zbrush. After completing the sculpt I reconstructed the topology within zbrush
Thursday, 17 February 2011
Demon hunter sculpt
This was the result of my first time having a go at using zbrush. Through out the process of creating the bust I was using the techniques shown in Ryan Kingslien book (Realistic Game Characters).
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