Thursday, 19 January 2012

Alien head bust sculpt WIP plus head gear

New project starting now which involves creating a futuristic alien head gear. Motivation for this piece comes from watching Vitaly Bulgarov  3D Design for production video. Below is a quick sculpt bust which I did in order for me to create a template for the head gear to be on.


Alien head bust

Wednesday, 18 January 2012

Sci fi shot gun complete

The original concept for this model was created by a 2d illustration artist named Robin Chyo. I liked the concept of the gun because of all the interesting shapes the components of the gun was made out of. This high poly model was created all in Maya, and the smaller finer details as you see on the grip handle of the gun was created in Zbrush.


This is my complete rendered model, Keyshot was used for rendering and the composite was done in Photoshop
Hard surface modelling done in Maya and detailing in Zbrush

Concept created by Robin Chyo

Thursday, 12 January 2012

Alien gas thrower WIP

 Concept was found on Google so I need to find the individual who created the concept and credit him. Model was created in Maya and rendering was done in Zbrush

Concept was not done by me

Modelled in Maya



Saturday, 24 December 2011

WIP Scifi shotgun

Here is a work in progress of the sci fi shotgun I am creating which is based off of the concept by Robin Chyo
                                                                                                                                                                                                  
WIP

Saturday, 17 December 2011

3d plasma hand cannon

This piece of art work was created during my time off work, the concept was originally created by a 2D illustration artist named Flycan. Although I did not create the image exactly based off the reference image, i did instead use the reference image as a guide to design the silhouette of the gun.

Sci fi hand cannon created in Maya rendered in Keyshot and composite in Photosop

Original concept by user named Flycan

Wednesday, 2 November 2011

Head sculpt practice continued

I have been playing around with the verious different methods of sculpting organic meshes within zbrush. Why creating this bust I did not pay to much attention  about Uv mapping or reconstructing the topology of this head, I used this lesson as a way to improve my workflow

Head sculpt practice