Saturday 24 December 2011

WIP Scifi shotgun

Here is a work in progress of the sci fi shotgun I am creating which is based off of the concept by Robin Chyo
                                                                                                                                                                                                  
WIP

Saturday 17 December 2011

3d plasma hand cannon

This piece of art work was created during my time off work, the concept was originally created by a 2D illustration artist named Flycan. Although I did not create the image exactly based off the reference image, i did instead use the reference image as a guide to design the silhouette of the gun.

Sci fi hand cannon created in Maya rendered in Keyshot and composite in Photosop

Original concept by user named Flycan

Wednesday 2 November 2011

Head sculpt practice continued

I have been playing around with the verious different methods of sculpting organic meshes within zbrush. Why creating this bust I did not pay to much attention  about Uv mapping or reconstructing the topology of this head, I used this lesson as a way to improve my workflow

Head sculpt practice

Thursday 29 September 2011

Speed sculpt practise

Just spent this session concentrating on producing a quick female head bust, after the initial silhouette was create I went ahead and placed in the major forms of the face

Tuesday 6 September 2011

Modelling practice

I just spent a few sessions in modelling some props and environment assets

Thursday 18 August 2011

Space Marine concept

This piece was created after watching Mike Jensons tutorial on creating hard surface techniques within Zbrush.


Tuesday 17 May 2011

City Kitty

This base mesh for this character was first create in maya and then it was sent into zbrush for further detailing


Thursday 17 March 2011

Head sculpt practise part 2

After watching some traditional sculpting exercise, I wanted to use the same method they applied on their clay sculpt and bring it into zbrush. After completing the sculpt I reconstructed the topology within zbrush

Thursday 17 February 2011

Demon hunter sculpt

This was the result of my first time having a go at using zbrush. Through out the process of creating the bust I was using the techniques shown in Ryan Kingslien book (Realistic Game Characters).